Monday, December 15, 2008

LIRR Train


Finally finished the LIRR train. When I first started this project the model consisted of subDs, NURBs, and polygons, which basically means it was a chunky file. So I decided to stick to polygons and converted all the other surfaces and I started instancing repetitive objects; the file size went on a Subway diet. I love the approximation editor.

Wednesday, December 10, 2008


A still of a violin. Those f-holes were a nice challenge to create.
My next challenge will be to create a worn down texture.